It brought back many characters that had not been in Tekken 3. Still, there were some things that the game definitely did well. Perhaps worst of all in terms of gameplay, characters who were able to send opponents flying into the air before striking them again were incredibly broken, with Jin in particular being nearly unbeatable in the right hands.Īll in all, Tekken 4 felt like either a rushed game or one where developer Namco halfheartedly tried to change the franchise's entire formula. Another weird element was the unevenness of the terrain on certain levels, which complicated making attacks even connect. The gameplay plane transitioned from 2.5D to a true 3D, making the sidestep feature essentially useless while making crouching and jumping hard to pull off. Tekken 4 changed the combo system around a bit, rendering it a lot weaker than in previous games. Likewise, a lot of returning fighters had controversial redesigns and costumes, with one of Heihachi Mishima's being a mere body wrap resembling a giant diaper. The game's 21-member roster (23 in the console version) was also rather paltry compared to the then-recent Tekken Tag Tournament, which had pretty much every Tekken character yet.Īnother sticking point was the gameplay itself, with the fighting engine different in several dramatic ways. These included the sultry Anna and the robotic Jack, the latter of which having been a consistent part of the series up until then. Though it brought back several fan-favorite fighters, it also lacked quite a few that players had come to expect. One of the biggest problems with Tekken 4 was its roster.
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